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CALL OF DUTY: MODERN WARFARE II
LEVEL DESIGNER For the main campaign and Coop I served as a level designer and Game Designer for the following missions: Low Profile: I...
Gonçalo Silva


The Last Of Us - Level Design Study
INTRODUCTION Overview This is a personal mission for The Last of Us. My goal was to create a traversal and stealth level for unnamed...
Gonçalo Silva


Level Design Layout Studies
The following are the examples of Layouts that I have done, using Adobe Photoshop, Adobe Illustrator.
Gonçalo Silva


Levels Blockouts Gameplay
Small Combat Section This is a prototype of the player's mission, going from the forest to an ancient temple. The objective is to...
Gonçalo Silva


1st Look at our Caves
A Showing of natural cave system that has been around for centuries, with only mild human modification and tunneling done in that time....
Gonçalo Silva


My experience intake of the CGMA in Level Design.
The following is an article is about my experience intake of the CGMA in Level Design. I want to share my experience in the CGMA Level...
Gonçalo Silva


Level Design BlockOut Studies
The following are the examples of Blockout that I have done, using Maya, Blender, ProBuilder (Unity 3D) and Unreal Engine Editor.
Gonçalo Silva


Best Photo Reference Websites for Digital Artists
The following is an article I thanked for being able to participate.
Gonçalo Silva


MIND EXPANSION COGNITIVE REHABILITATION OF PATIENTS WITH DEPRESSION
PROBLEM: Create a game that helps improve access for patients with disabilities pressure cognitive rehabilitation. STORYLINE: The...
Gonçalo Silva
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