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Levels Blockouts Gameplay

  • Gonçalo Silva
  • 9 de jan. de 2021
  • 2 min de leitura

Atualizado: 30 de abr. de 2021

Small Combat Section


This is a prototype of the player's mission, going from the forest to an ancient temple. The objective is to discover the hidden treasure, but apparently, the protagonist is not the only one in search. In this level that involves platform and combats the player will have to survive and reach the objective.

My responsabilities:


-Layout -Blockout -Storytelling -Combat setup

-Pacing -Iterations -Lighting

Puzzle Gameplay Section


The protagonist explores areas where he finds several puzzles that he will have to overcome to move on to the next challenges to work on your abilities in terms of memory, attention, and reasoning.

My responsabilities:


-Layout -Blockout -Storytelling -Pacing -Iterations -Lighting

Small Exploration Section

My responsabilities:


-Layout -Blockout -Storytelling -Pacing -Iterations -Lighting

Mission prototype for The Last of Us


This is a prototype of the player's mission, he will enter a small part of a quarantine zone that has been abandoned and taken over by bandits. The player will have to find a way to enter and find them in the small part of the city.


My responsabilities:


-Layout -Blockout -Storytelling -Combat setup

-Pacing -Iterations -Lighting

Souls Like Level Design Blockout


This is a small prototype in which the player, will enter a small area of a castle that has been abandoned and occupied by bandits. The player will have to find a way to face them or try to avoid them. The player will be able to choose several ways to approach the level.

My responsabilities:


-Layout -Blockout -Storytelling -Combat setup

-Pacing -Iterations -Lighting


This is a small level at which the player will enter a forest and find remnants from a lost temple. The player will have to face some platform challenges. The player will be able to explore and find various treasures on the map.

My responsabilities:


-Layout -Blockout -Storytelling

-Pacing -Iterations -Lighting

The Withcer Level Design inspired Blockout


This is a level based on one of my favorite games in The Witcher series. Where the player will enter an area with villages, a mansion, enemy camps, and many caves. Many of these zones have been taken over by enemies or monsters who search the entire area.

My responsabilities:


-Layout -Blockout -Storytelling -Combat setup

-Pacing -Iterations -Lighting




















 
 
 

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Gonçalo Silva

Level Designer and Artist

Tel: (+351)919934462

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