The Last Of Us - Level Design Study
- Gonçalo Silva
- 12 de jan. de 2022
- 1 min de leitura
Atualizado: 18 de jan. de 2022
INTRODUCTION
Overview
This is a personal mission for The Last of Us. My goal was to create a traversal and stealth level for unnamed Character.
Details
Traversal, Stealth
Whitebox
Visual scripting (Blueprints)
Tools
Engine: Unreal Engine 4
Autodesk Maya/Unreal Engine Editor
Epic Marketplace Assets used: Advanced Locomotion System V4.
CONCEPT
Location: Based in the city of Portugal called Mirandela
Premise:
This Level takes place in the first 2-3 hours of the game with the new character inside the game universe.
Character (unnamed) arrives by boat at the pier of a city he doesn't know, in search of supplies and to find out its location. Character roams the city, a great area to explore.
The Player can see several buildings, many of them containing danger and supplies. The player will notice a large church with a large tower, which he will have to climb to know its location, but the path to it is blocked. Having the player to find the best possible path there.
Major Goals
Go to the Tower of the Church
Reach the Church.
Gameplay
Calm
Tense
Comments