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The Last Of Us - Level Design Study

  • Gonçalo Silva
  • 12 de jan. de 2022
  • 1 min de leitura

Atualizado: 18 de jan. de 2022



INTRODUCTION


Overview

This is a personal mission for The Last of Us. My goal was to create a traversal and stealth level for unnamed Character.


Details

  • Traversal, Stealth

  • Whitebox

  • Visual scripting (Blueprints)


Tools

  • Engine: Unreal Engine 4

  • Autodesk Maya/Unreal Engine Editor

  • Epic Marketplace Assets used: Advanced Locomotion System V4.


CONCEPT


Location: Based in the city of Portugal called Mirandela


Premise:


This Level takes place in the first 2-3 hours of the game with the new character inside the game universe.


Character (unnamed) arrives by boat at the pier of a city he doesn't know, in search of supplies and to find out its location. Character roams the city, a great area to explore.


The Player can see several buildings, many of them containing danger and supplies. The player will notice a large church with a large tower, which he will have to climb to know its location, but the path to it is blocked. Having the player to find the best possible path there.


Major Goals

  • Go to the Tower of the Church

  • Reach the Church.

Gameplay

  • Calm

  • Tense











 
 
 

Comments


Gonçalo Silva

Level Designer and Artist

Tel: (+351)919934462

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